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Horror game developer /
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William, a 19-year-old student, finds himself searching a nearby beach for Lynn, a woman he met some time ago. They had been leaving notes for each other whenever one was absent, but a few days ago, the notes from Lynn suddenly stopped. This made William increasingly paranoid, eventually driving him to explore all kinds of places just to find her. His search takes him through various locations that seem to relate to Lynn, or even William somehow.Depth Above is an atmospheric retro horror game inspired by games like Silent Hill 3, Cry of Fear, Fatal Frame, and other games which use a mid 2000s graphical style.Since this is just a demo for now, the game should take around 20 minutes to beat, and it includes exploration, combat, and a lot of horror sections.Devlogs can be found on itch.io, and you can find videos of the game on Youtube

You're Jade, a young adult who, upon trying to go back home using the subway, finds himself trapped. With no way out, you enter the depths of the subway, being initially guided by your friend Simon, while the world progressively corrupts along your way.The game does not include any jumpscares, all the horror comes from the atmosphere that accompanies the various places you visit throughout the game. Headphones are highly recommended, as they are crucial in some parts of the game. The playtime of Call From Within without loading or saving lasts around 45 minThis game is heavily inspired by early-mid 2000s games, following a ps2-like graphical artstyle and taking inspiration from iconic horror franchises from that era. To better understand the story, check out the videos on Youtube


No way out is a 2000s inspired short horror game which mainly focuses on atmosphere. Your main objective is finding a way out, but who knows if you'll survive what waits for you at the end...The game does not include any jumpscares, so all the horror comes from the environments you will find throughout the game. Headphones are highly reccomended, as they help in some parts of the game.Play time: Around 15 minutes as maximum(This is my first game btw)


On top of a mountain, and guided by a dirt path on the side, a huge brutalist structure with rotten walls and emerging structures covers the cloudy night sky. Trees obscure the rest of the mountain, which is inaccessible by the unstable and darkened terrain the morgue lies on top of.
A corrupted morgue, with a long path connecting its entrance with the rest of the building, and an outside area out of reach. Many moving conveyors are used for transportation, and they extend vertically throughout the whole structure. Outside, the night sky is covered in fog, and the trees are the only element that stand out by their color
With the sea on top, a complex structure with multiple buildings and paths lies underwater. The main path, connected to huge indoor locations, eventually ends at an open room at the center of the artwork, elevated from the rest of the rusted, metallic and hazardous scenery. The influence of the structures extends even further, with multiple pipes and broken walls lying on the sea sand
From a top down perspective, a set of small platforms on the sides of the render give a sense of verticality supported by the massive structure outside. Floating in the sea, it invades the inside of the building, almost crashing into the walkway that connects the two sides. Lit by spotlights, the inside is supported by a rotating cylinder on the side